Everything Here Has a Story to Tell
A downloadable game
You are a spirit of spring, giving blessings to those who make the journey to your shrine. But unlike most other spirits, you do not ask for an offering before you help someone. Instead, petitioners return once their wish has been fulfilled and offer you a token tied to how their life changed.
Many of these items look worthless. But everything here has a story to tell, and you are being asked to share them.
Everything Here Has a Story to Tell is a game about stretching your imagination, where you tell the tales of how simple objects are tied to important things in people's lives that you as a benevolent spirit helped make possible. Written for the Cozy Spring Jam 2025.
Materials you will need to play: at least one six sided die, and a way to record your stories.
Downloads include both a pdf and plaintext version. This is very much "baby's first game" (quite literally!) and may be updated or expanded on in the future once I have more experience. Feedback is welcome as long as you're polite.
No nazis, fascists or bigots are welcome to play my games. If there is hate in your heart for people who have done nothing to harm you, please find a good therapist and work through your issues instead of inflicting them on the world.
Published | 1 day ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Maëlys K. A. |
Tags | journaling, One-page, Solo RPG, Tabletop role-playing game |
Download
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Hello! I really like this game, however I couldn't help but essentially make a small expansion that incorporates a deck of 52 playing cards! I know that you said you were interested in eventual expansion of this game, so if this intrigues you feel free to ask for the list of suit/rank values I thought of! Basically to accommodate all 4 suites I added an aspect called growth that can very well mean literal growth, but is also intended to be interpreted as personal growth of character, maybe meaning you granted the wish in the way it was needed as opposed to wanted. The 13 ranks are each tied to 13 possible broad categories of object given as an offering. It's not that giving each value a specific item is bad per say, it's just that with broad categories their is more potential for reinterpretation upon getting an identical result then if it is tied to something specific. Anyway, like I said, if you are interested, I'll simply post the lists so you can incorporate them into your game!
The broad categories are a good idea that work well with a deck of playing cards, and I like growth as a fourth aspect! I might not use the lists verbatim (and I don't know what or when an update of this would look like, I have four other game jams I'm working on at the moment) but I'm absolutely interested in seeing them. How would you prefer to be credited for the idea (your account here, another site, etc) if I incorporate it?
Yes, simply crediting me by my username is enough.
Hearts = Love
Diamonds = Abundance
Spades = Renewal
Clubs = Growth
A = Something Written
2 = Something that restores
3 = Something beautiful
4 = Something fun
5 = Paraphernalia
6 = A niknak
7 = A good luck charm
8 = Something made
9 = Something natural
10 = Something old
J = Something new
Q = A necessity no longer needed
K = A formerly prized possession
Here you go, enjoy! And no pressure in weather or not you use them, or even change anything, I don't mind. It didn't take me long to make this and I just wanted to share.